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September 2 Update — Rift of Time and Space Contest, Watcher Kaira Spawn Overhaul & Templar/Chanter Rebalance

September 2, 2026Official notes
  • New Content
  • Balance
  • Systems

Content & Systems

Rift of Time and Space Contest

New
  • Event Overview
    • Contents: takes place in the Verteron and Altgard territories. Each race is split into an attacking and a defending faction, and captures or protects a majority of the Strongholds.
    • Schedule: every Monday / Thursday / Saturday (rift times 8 PM and 11 PM).
    • Faction Rotation Rules
      • The attacking and defending factions swap with each other every week.
      • Week 1: Verteron (Elyos defending) / Week 2: Altgard (Asmodian defending)
  • Entry Requirements & How to Apply
    • Entry requirements: only characters that meet all of the conditions below can enter.
      • Character level: 50 or higher
      • Item Level: 4,500 or higher
      • Combat Power: 500.0k or higher
      • Achievement requirement: 'Verteron Stronghold Sweep VI' and 'Altgard Stronghold Sweep VI' completed (every Stronghold in that territory cleared)
    • Applying
      • Holding 1 or more 'Event Key' lets you apply through the Contest notifier UI.
      • Event Key: 3 are auto-recharged each week, and 1 is deducted at the point the event reward is claimed.
      • While the event is active, the [Join] button is only enabled in the defending side's territory.
    • Format & Rules
      • Capacity: a minimum of 60 and a maximum of 200 players enter per faction.
      • Flow: the event starts 5 minutes after the rift portal spawns, and the Contest runs for 25 minutes.
      • You can join during the 10 minutes the rift portal stays open.
    • Usage restriction: while the Contest is running, other content such as Expedition, Transcendence and Sanctuary cannot be used.
    • S-PvP Mode
      • S-PvP Mode activates automatically once the preparation time ends.
      • Only characters under S-PvP Mode can fight each other; field monsters, NPCs and other characters in normal mode cannot be attacked. (Field guards can still attack S-PvP characters.)
      • The options menu can unify the nameplates and appearance of S-PvP characters.
  • Stronghold Groups & Victory Conditions
    • Five Strongholds inside the defending faction's territory form one group, and when the event fires one of the groups below opens at random.
GroupVerteron — Elyos defendingAltgard — Asmodian defending
AUgaros Marauder CampsiteGraverobber Den
AMiros PostCorrupted Forester Ruins
APoacher's BaseBlades Temporary Outpost
ACohta OutpostSanctum Outskirts Watch
ADeserter EncampmentLogger's Rest Ruins
BMantasch Patrol BaseRubek Thieves' Occupied Territory
BSehna OutpostForest Marauder Campsite
BSabga Balaur CampsiteLegion Base Ruins
BMaktashan OutpostFlauke Legion Outpost
BRomlon's HideoutLatrima Outpost
CGargos Thieves CampsiteBarahta Extermination Unit Outpost
CCanyon Thieves DenAndsha Forward Base
CForest Shade Execution SiteAmurahta Surveillance Base
CRenegade HideoutDetlef Thieves Camp
CPlateau Hill BaseGranach's Hideout
Stronghold groups by defending territory
  • Capture & Win/Loss Rules
    • All three Monoliths in and around a Stronghold must be destroyed for it to count as captured — and as a failed defence.
    • Capturing 3 or more of the 5 Strongholds wins it for the attackers; defending a majority within the time limit wins it for the defenders.
  • Rewards
    • Destroying Monoliths, killing Guardians and killing enemy-faction characters all grant Contribution.
    • Rewards are handed out by per-class Contribution ranking, only to those who met the minimum Contribution.
  • Leaving & Rejoining
    • You can leave mid-event with the [Leave] button, and re-enter through the UI after a set time.
    • If you return to the main server by resurrecting there after death, or through an abnormal disconnect, your participation is held for a set time and you are withdrawn automatically once that time runs out. (You can rejoin through the UI within that window.)
  • New Dedicated Item
    • A Contest-only Kisk is added. (Purchasable from the General Goods Merchant or Wind Breeze Merchants.)
    • Anyone can register with it or withdraw regardless of party or Force membership, and it holds more people than a Legion Kisk.
    • Only the attacking team can place and use it while the Contest is running.
  • Dedicated Season Missions
    • Missions related to the Rift of Time and Space Contest are added to [Season Mission – Server – Weekly/Season].
  • Notes
    • Play inside the Rift of Time and Space Contest does not count toward field achievements or the kill-mission counts of 'Rift of Time and Space Season Mission [Challenge] > [Season]'.

Abyss

Buff

The spawn chance and spawn cycle of , who appears in the Abyss — Lower Reshanta, are changing.

Spawn chance20%100%
Spawn cycleSpawns every 4 hours, based on 00:00
Spawn locationA random point on each spawn; as before, there is no probability difference between spawn locations
  • The stats of Abyss bosses and Dimensional Cores, and the Contribution obtainable through PvP, are raised substantially again.
    • These values may be adjusted further at a later date.

Class Changes

Adjusted

We are addressing the drop in efficiency when chaining skills that use , and redistributing skill damage to widen the range of viable skill choices.

SkillChange
PvE Damage +30% 4th Spec: cooldown reduction 1s → 2s
PvE Damage+15%
PvE Damage+20%
PvE Damage-10%
PvE Damage-20%

Adjusted

We are turning into a ranged attack skill to give dungeon combat more flexibility, and adjusting skill damage to shore up real-fight DPS.

Skill TypeChanges to a 20m ranged AoE skill
PvE Damage+50%
Cooldown15s30s
MP Consumed100250
Stagger Gauge Damage1015
SkillChange
PvE Damage +50%
Cooldown10s15s

Fixes

Fixed an issue where passive effects were not applied while holding a Stigma effect below a certain level.

Bug fixFixed the passive not working correctly while holding an buff effect below level 15
Bug fixFixed the passive not working correctly while holding a buff effect below level 10
Bug fixFixed the passive not working correctly while holding a buff effect below level 15

Next Week's Class Changes

Buff
    • becomes a skill usable while moving by default, and its motion is improved.
    • An extra-damage effect is added during , and its hit feedback is improved.
    • The DPS lost after the bug fix is improved further.
    • Their comparatively low damage is adjusted, improving PvE DPS.

Other Improvements & Bug Fixes

Improvements

Adjusted
  • Some Rift of Time and Space missions in [Season Mission - Challenge - Weekly] are changing.
    • The 'Pride of Elysea / Pride of Asmodae' missions and the 'Marching Beneath the Elyos / Asmodian Banner' missions are merged, so the count now rises whenever you kill an enemy-faction player anywhere in Verteron, Altgard, Eltnen or Morheim.
    • Kills inside the Rift of Time and Space Contest are not included, however.
  • The maximum stack size of some items is raised.
    • The items concerned are Amplify Stone Fragments (Bound), Sync Stone Fragments (Bound), Transfer Stone Fragments (Bound), Arcana transmutation crystals and crystal shards (Bound), and the like.
    • This improvement is applied when the inventory sort function is used.

Fixes

Fixes
  • The General Goods Shop sale price of , and is corrected to 5,000 Kina.
  • Dismounting a pet while falling now leaves you unable to use skills, matching the character's current falling state.
  • Fixed an issue where certain skills of , the boss of the Expedition '' and the Transcendence '', had hit timings that did not match their animation.
  • Fixed an issue where no system message was shown when Abyss entry failed because the instance was full.
  • Fixed an issue where the whirlwind at a certain spot was not generated in the Elyos 'Mysterious Track' event.
  • Fixed an issue where you could not enter Dimensional Invasion while in combat or in flight.
    • The mobile client will be fixed in the 9/9 update.

Recall & Restoration

Fixes
  • Since the August 26 update, cases have been confirmed where a malfunction of the sale-registration and bulk-sale features caused players to unintentionally sell large numbers of items.
    • For this reason, the [Item Restoration] > [Items Sold to NPC Shops] restoration count is being reset for anyone who used one because of this issue.